Check out this overlap detection system! I am quite happy with it. Even though a small change, it seems like a very obvious thing to do!
In my building system, you were not able to see clearly what was blocking the placement. I have made this update to outline all detected overlaps with the placed buildable. I think this insight is a significant improvement in the overlap detection system. I also added a debug statement in the code which you can set to true to print out the overlapped actors.
Let me know what you think of it!
With kind regards,
Eric
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