Working on the combat system including the animation framework is a lot of fun! I am trying to explore this area of game development. I never really had to touch it since I’ve worked more on Evolvation which did not require human combat.
I do not want to use the multicast for animations to get it networked. For larger types of games it will most likely saturate the network. Instead of multicast I want to use replication which also uses factors like replication distance for neighboring clients.
Check out the dev-log video to see my progress.
Let me know what you think!
With kind regards,
Eric
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