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Devlog - Weapon impact sound, Niagara System, and decal based on surface detection

Devlog – Weapon impact sound, Niagara System, and decal based on surface detection

by | Devlog

Hello there fellow Virtual world builders,

As most of you know I’m working on an combat system. With Lyra as an inspiration, I am building an blueprint only, modular, flexible and adaptable combat system including animation framework.

Check out my progress in the video below.

I’ve made it so that the muzzle is coming from the right socket per weapon and ofcourse is fully replicated. For the impact an BP_Impact_Master is created with a surface detection system and switches sound, emitter, and decal per physical surface type.

Let me know what you think!

With warm regards,

Eric

Eric Ruts

Eric Ruts

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