I’ve worked very hard on this! It will be part of the advanced combat system which I will release on the marketplace. As you can see it has a complete quiver system and alignment between the hands. Probably an animated bow needs to be added! But besides that, it...
Hey fellow devs,First of all, I wish you all the best and a prosperous 2023! There is a lot to come for Hyper. The assets become better and better and we are aiming and heading steadily to become the leading creator on the Unreal Engine marketplace. We nearly have 1k...
The delay of the new devlog was because I’ve been sick for three weeks, but I am better now! My kids where also quite sick but everybody is ok again! I am integrating the combat system into the inventory system to align them together and make sure to be able to...
Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.Check out the devlog video for a preview of the system. Let me...
I’ve been working on a bow and arrow. Here are my initial results, don’t laugh too hard! I am shooting the bow instead of an arrow… As you can see it is not yet working great but I’m getting there. The most important thing here was making sure...
Hello fellow devs,I would love you the show the developments of the throwables, projectiles and melee. You have not heard from me in a couple of weeks. My wife has given labor of our beautiful daughter Rosalie. We are happy and everyone is doing well!In the meantime...