Every combat system needs a bow and arrow. I adapted the Lyra animation framework to work with a full working bow and arrow including projectile prediction, arrow attachment and latent animation handling.
Check out the devlog video for a preview of the system.
Let me know what you think! I hope you like it. Ofcourse I want to give special thanks to my Patreons! It helps a lot and is much appreciated.
Next will be a full melee system.
With kind regards,
Eric
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